Rules of Schendi (CU) – by Kulroth the Assassin


Free should read these rules as well as slave rules; slaves should read the slave rules.

1. Free are not to demand R/T information from any slave.

2. CounterUrth does not accept the pledge of a Free for the sake of numbers. If, after a time, You feel You desire to call this Your Home Stone then seek out a Captain.

3. There are rules concerning the capture, forced collaring and killing. These rules will be adhered to by A/all.

4. A collar will be honored here as long as the slave is respectful and follows our rules.

5. Free Women will be respected and treated with respect. Free Women should know that the moment they act any way other than Free they are subject to a collar.

6. Slaves that are a free neck are subject to be collared.

7. Menus are posted in the Warriors Den; slaves will not attempt to change prices for anyone.

8. The decision of the Captains is final. There are no appeals.

9. Free should bring their questions to a Free and slaves to the First Girl(s).

10. CounterUrth can, and will, limit access to anyone that is a "gamer". For the purposes of a definition for such, a "gamer" is an individual who visits a site like CU with described characteristics/ weapons/ abilities that are contradictory to the content found within the Books of Gor, as described by the author, John Norman. A "gamer" is also an individual who, when directed to the rules and corrected regarding information about the proper activity within CU, willfully continues to act in a manner that is utterly inappropriate for the setting. "Gamers" are not welcome in CU, and once discovered, will be told to leave. Captains of CU have the ability to enforce such expulsions.

11. CounterUrth will make changes in order to be as close to the Books as possible, so do check and re-read the rules often.

12. Slaves that are to sold will go into a joint collar for a period of 30 days.

13. No slave shall be allowed to leave CounterUrth unless agreed upon by the Captains. This pertains to any situation where there is a dispute involving the Ownership of the girl.

14. No slave is above the rules of CounterUrth.

15. Once in the collar of the Free, CounterUrth shall not come between a Free and what is theirs. CounterUrth will offer guidance if requested.

16. Any time during the 30 day joint collar the sale may be called off by the Free involved. Every slave sold in CounterUrth will serve CounterUrth for a period of time before being sold. No slave will be promised to any Free until within 30 days of being available to be sold.

17. Being the Master of Assassins for Schendi, ANY and ALL assassinations that are intended to be carried out in Schendi MUST have My approval – by order of Kulroth the Assassin


Rules of Assassination & Battle – pertaining to proper form thereof

Battle

A battle is a match between two parties in agreement.
The battles are made in two manners: Death Match, and First Blood.

Both battles are done in the same way, with the difference of outcome.

The battle MUST get the judgement of a Captain of CU.

Each combatant has three posts, in which three moves are made. Any move beyond the third is considered as if the combatant is standing still, and in this is void.

In such a combat, there are three rounds. A round consists of one post made by one combatant and a response post made by the other. The challenged party has the opening post, reflecting the nature of a legitimate challenge to battle.

The posts must be in context of the situation, using proper Gorean weaponry, and are to be stated realistically and without presumption of outcome, or they are considered as not made, in this made void and the combatant is considered as if not moving. Any "fantasy" moves made will NOT be tolerated, and in such the match will be forfeited to the opponent. This includes the use of weapons or skills that do not appear in Gor, including, but not limited to anything that would involve unnatural acrobatics or other maneuvers. The judge will render final verdict if such an action is detected.

An example of an attack in legitimate form: "I draw My blade (action 1), charge toward My opponent (action 2), and strike toward His chest (action 3)"

An example of a reply in legitimate form: "seeing My opponent draw and charge, I roll off of My seat, taking hold of My blade on the table as I do so (action 1), dodge His attack (action 2), and slice toward the backs of the knees of My foe, hoping to hamstring Him (action 3)"

If after three rounds, in case of death match, the opponent is not considered dead, or there is a draw, one additional round is made, with more rounds eligible if required.

In case of a death match, if a blow so fierce and deadly is made, the judge may decide if a blow of mercy is to be granted instead, especially if the result is a very dishonorable death to the loser.

In case of first blood match, the battle is done when the judge deems a blow is made to draw blood.

Assassination

An assassination is done in a single post by the Assassin, and a single reply post by the victim. If the attack post is not responded to in proper form, the assassination is successful.

Allowed response time is within TWO posts from Assassin’s post, maximum response time is being the THIRD post after the Assassin’s.
These refer to posts made by the intended target to the room.
If "responded" to, the post must be a responding one to the attack post and in context to that one. NOTE that EACH post made by the mark that does NOT relate to the Assassin’s actions will count against Him as if it was an action in a proper post.

A kill is void if the Assassin is deemed to be making fantasy moves, such as jumping several feet into the air, using fireballs or similar impossibilities.

An assassination post is made WITHOUT the issuance of a challenge or warning, and so presumes that the mark is in some state of surprise; the judge of the event may, however, make a ruling to negate such surprise, turning the situation into a BATTLE post.

An example of an assassination, in legitimate form, is "silently, and without word, as I am standing, and about to leave the Alley, I draw My throwing knife (action 1), spin about suddenly (action 2), and with force and speed, throw the knife at The Mark (action 3), the aim being for His throat"

An example of a proper reply to such an event MUST consider the surprise of the situation, including what is going on involving others within the room. For instance, to spot the action of the draw of the blade while talking to another Free or slave, in the above example, is difficult. If the mark loses MORE than one action due to extraneous posts, it becomes progressively more difficult to prevent the effectiveness of the kill.

If the mark in question does not respond accordingly to the Assassin’s actions, by the third subsequent post from the mark, the mark is killed.

If an assassination is made, or in question on either party, the posts are to be made on the Captains Board and a ruling will be made accordingly; the Captains may, upon review of the copied and pasted report of the supposed kill, deem that the assassination is void if the proper format is not followed.



Capture/forced collaring

A capture/forced collaring is when a person is caught in such a way; escape is not possible.

A capture/forced collaring is done in three posts similar to a battle.
If copy & pasted posts are made, the capture is void.

If the target is booted from the room during the posting of the capture, the target is not able to defend itself and in such the capture is considered void. (Incidentally, this applies also to battle, presuming that one party fled the fight, but not to assassination IF there is ANY kind of post by the mark subsequent to the assassination post.)

On the other hand, if the target of forced collaring or capture itself flees from the room, by deliberately hitting the leave button, the capture is valid as such, and is not tolerated by the site; the captor may make a subsequent post disposing of the offender, that does NOT need to be replied to.

A valid capture in context with the rules above is to be posted on the Boards to be viewed by the Captains of CU. Even if a capture is valid according to the rules above, the capture is not concluded until the room’s Keeper or Captain has deemed it valid.

Exceptions are made if the target itself deems it valid and accepts the capture.

Once the capture is deemed void or valid by the Captain, the decision is final and not able to be appealed.



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Rules for E/everyone in the Warriors Den – by Kulroth the Assassin

1. There is no such thing as an uncollared slave on Gor. Any slave entering The Warriors Den without a collar is eligible to be placed in a {WD} collar and be claimed as property by the Tavern.

Exception A. A slave may enter The Warriors Den for a period of 1 week with a {WD}~o~ collar for observation purposes. After 1 week the slave needs to leave or the collar becomes permanent. The slave also has the option of begging the collar of a personal Master prior to the automatic transfer to a permanent collar.

Exception B. A slave that enters The Warriors Den for the purpose of begging a personal collar of a Master, may enter seemingly "uncollared". If the personal collar is granted, the Tavern will make no claim on the slave. However, if the collar is refused to the slave, she automatically is eligible to being placed in a Tavern collar at the whim of the Den Master.


2. To prevent confusion as to who is in the room and who is not. Upon leaving the room, log off using the leave button.

3. The WD is a NO kill/ NO forced collar/ NO capture zone; this does NOT impede the enforcement of rule #1, above, however, nor does it mean that a slave cannot be disposed of in a lethal manner if grounds are evident for it.

4. The Free Women of Gor are welcome in The Warriors Den and WILL be respected. They are under the protection of the Den Master. So long as the FW stay within the Gorean ways of FW they will be safe. If Her actions are questionable and someone attempts to collar any FW, the incident must be C & P to TheWarriorsDen@counterurth.com. The Den Master will make a ruling.

5. A certain amount of playfulness and humor will be allowed and encouraged, However, keep it Gorean and do not let it get out of hand.

6. No personal R/T information may be demanded of any person. It may be offered, but not forced. Any violation of this rule will result in banishment. C & P the incident to TheWarriorsDen@counterurth.com

7. Battle rules will be simple. 3 actions per post, 3 posts. Keep it realistic. A judge is needed, preferably one of the Officials from The Warriors Den. (qv)

8. 2 rooms have been set up for the Tavern. An Assassins Meeting Room and a slave kennel. NO Free are permitted in the Kennels, and only Tavern staff in the Assassins Meeting Room, and only if serving Killers within it.


Slave Rules for the Warriors Den

1. Always karta upon entering, (kneel, touching forehead to the floor, arms extended before you, fingers splayed), asking permission to enter, and always ask permission to leave room or be afk. You are not permitted to "brb" without permission.

2. Upon entering, go to the slave furs, or to your personal Master or Mistress' furs.

3. All Free are to be addressed as either Master, or Mistress, or Jarl, depending of preference; slaves will always ask for such preference upon initial greeting

4. Serve Every Master or Mistress as if your well being depends on being pleasing – it does.

5. While a Free may not always be right, they are, by definition, never WRONG.

6. Never copy and paste while Serving. This is considered rude and lazy. However, copy and pasting is allowed in dances.

7. Slaves are never to be idle. If they are not serving, they are doing chores.

8. Slaves requesting to leave or go afk, who are not answered after 3 posts (posted at least a minute apart) may leave as if they were given permission to do so.

9. Slaves who drop off line and return within 10 minutes, do not have to ask for permission to re-enter, but, type so people know why. But do not think that this is a way to disappear at odd times and think you will not get caught.

10. Visiting slaves go directly to the serving furs upon entry, or to their own Master/Mistress if they are present.

11. Slaves who have "special" instructions from their Master are advised to inform the Den Master or other Official of the room of those rules, so that He or She may assist you in keeping obedient to your Master, and to ensure that other Visitors do not try to make you do something you are forbidden from doing.

12. The use of first person (I, me, etc.) by a slave is forbidden. First offense carries a warning. For each additional offense, the penalty will grow stiffer and stiffer until it results in banishment.

13. Slaves may not be in more than one room at a time while in The Warriors Den. The attention of all slaves is to be focused on The Warriors Den at all times while they are present there.

14. All slaves are to conduct themselves in a pleasing manner at all times. Failure to do this *will* result in consequences

15. Slaves should never say "be well" to a Free Person. That is considered an order to Them and will not be tolerated. Instead use something like "this one wishes You well, Master"

16. Slaves are to clean up after themselves and the Free they serve at all times

17. Slaves are to serve in either Northern or Southern format according to the wishes of the Man being served; creative blending of the two styles is recommended when the Free in question have no preference; serves to Free Women are to be as conservatively done as possible, so not to offend

18. Slaves are to do the final stages of preparation of food and drink well within easy sight of the Free such provisions are intended for; this includes the pouring of drinks

19. Slaves are to ALWAYS test the food and drink by tasting it first, so to assure the Free of the lack of any poisons within either, UNLESS the slave is instructed otherwise by the Free she is serving; upon service, slaves are to offer to test food and drink

Gor, based on the Novels of John Norman



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